EAST KENTUCKY 3 v1.1
Getting the best from your computer and the Route:
The route is Trainzbuild 3.3 (TS2010 only): Your TS2010 install should be patched up to at least SP3 (Build 43434). Patches for all released builds are available here.
The route will ONLY perform correctly in TS10 'Compatibility Mode': To enter 'Compatibility Mode' start TS2010 and enter Surveyor (Routes > Create Route). From the Main Menu select Options, then scroll down and check the box next to 'Enable Compatibility Mode'. For this change to become fully effective you must quit to the desktop and re-start Trainz.
The route is NOT suitable for TS12: The 'billboard' trees used on the route are not rendered well in TS12. Much of the Session content will be reported as Faulty' in TS12 and I can offer no support for these issues. For TS12 click here to download the SpeedTree version of the route. The SpeedTree version should also be your choice to run in TS10 Native Mode.
The route is graphically intense and demanding on computer performance: To get the best out of the route from the Main Menu in Surveyor or Driver select 'Options'. Reduce the Draw Distance to 1500 meters. This sounds short, but the route is set in a series of deep valleys and 1500 meters is more than enough. One of the features of TS2010 is the incredibly sharp clear image, but I find this actually works against the reality of distant views. To mute distant hillsides crank up the 'Good Weather Fog' option to at least 40%. The foreground will still be beautifully sharp and clear, but the texture on distant hillsides will be nicely subdued.
I find the route runs significantly better windowed than it does if run full-screen: From the initial Trainz menu at start-up, select 'Options > Display Settings'. Un-check 'Full Screen' and select a display resolution from the drop-down menu. I run the route at 1680 x 1050, but the best setting for your computer may differ.
For lo-spec computers and/or users of TRS04/06/TC the original EK1 and EK2 routes are available here. A truncated version of EK3 suitable for older Trainz versions may follow.
NON-DLS Content - You NEED this stuff...
Tricky DLS Content:
Ground Textures - Click Here. These are DLS textures used in the route which are not correctly recorded by CM3 and which will not be downloaded automatically. When installing the cdp skip anything you already have.
Barn Library - If CM3 fails to download any <kuid2:77573:xxxxxx:x> content manually download this asset from the DLS.
Missing Bridge - If you show no missing assets but are missing track where there should obviously be a bridge, download and install this DLS asset manually.
NON-DLS content listed here by source or click here to scroll down for a listing by Kuid
Assorted content from checkrail.com - click here. You may already have some of this content from previous routes, if so there is no need to over-write previous installs.
Log stacks by drstrach - click here <kuid:283523:22050/1/2>
Log Industry by drstrach - click here <kuid:283523:xxxxxx>
A Bulldozer - click here <kuid:203465:103621> (Re-textured Neokli content)
A crane truck - click here <kuid:176028:29026/7/8/9> (Win7 users might need to check security settings to install this asset)
Checkrails and turnout frogs from Frank Deane - click here <kuid:86311:15**>
From Jointed Rail:
<kuid2:45324:24***:*> CONTENT FROM 'JOINTED RAIL': Jointed Rail have arranged the latest version of their site in a way that makes freeware content accessible only to registered users. To get the remaining content for the route requires registration at Jointed Rail (click here). You will then need to locate the freeware pages and download the Safetran Signal Pack (you need the NON-NS versions), the Searchlight Signal Pack and the Signal Detail Kit.
A Scale House and a coal unloader by Matruck - click here <kuid:287284:1022 and 1095>
A French barn - click here <kuid:415152:2991>
From Neokli: <Kuid:370528: content>
A set of animated people - click here and here and here (3 packs total)
A Bulldozer - click here
From Spain Trainz Rutas:
A beautiful water tank by Aqui - click here <kuid:430331:201>
A culvert insert from Meridious - click here <kuid:87907:94407162>
Weevil's Curveable Bridges - click here <kuid:9000:370**>
Industries by Lars - click here <kuid2:30671:273***>
More Lars Content - click here <kuid2:30671:*****>
TPR Content: If you have trouble accessing the TPR downloads listed above click here and here for 2 cdps containing all downloads and dependencies. Thanks to TPR for allowing me to temporarily distribute this content.
Rural buildings by Pere Comas - click here <kuid:151325:29003> (Download Button is 'Descargar')
From Trunda : <kuid:71619:content>
Track, Trees, Shrubs and grasses - From this page get Baum-Set1, Baum-Set2, Baum-Set3, Busche-Set1, Gleis-Set1 and Gras-Set1 (6 Downloads total)
From UP8328 <kuid:378673:1000xx>
Asphalt Textures - click here and get both Asphalt Textures
Railings and two station buildings by George Fisher - click here <kuid:106916:10423> <kuid106916:10227> <kuid:106916:10484>
Ground textures by Zorronov - click here <kuid:267178:145*>
From ZHD Trainz Studio
A small yard office - click here <kuid:202789:1001> (Firefox users may need to revert to Internet Explorer for this site)
Non-DLS Content Listed By Kuid:
<kuid:Everything:Else> You NEED this: click here for several items of content modified for the route.
<kuid:9000:370**> click here
<kuid:9000:61046> click here (part of the checkrail.com misc content pack)
<kuid2:30671:273***:*> click here
<kuid2:30671:other:*> click here
<kuid2:45324:24***:*> Jointed Rail have arranged the latest version of their site in a way that makes freeware content accessible only to registered users. To get the remaining content for the route requires registration at Jointed Rail (click here). You will then need to locate the freeware pages and download the Safetran Signal Pack (you need the NON-NS versions), the Searchlight Signal Pack and the Signal Detail Kit.
<kuid:71619:content> From this page get Baum-Set 1, Baum-Set 2, Baum-Set 3, Busche-Set 1, Gleis-Set 1 and Gras-Set 1 (6 Downloads total)
<kuid:86311:15**> click here
<kuid:87907:94407162> click here
<kuid106916:10227> <kuid:106916:10423> <kuid:106916:10484> click here
<kuid:151325:29003> click here (Download Button is 'Descargar')
<kuid:176028:29026/7/8/9> click here (Win7 users might need to check security settings to install this asset)
<kuid:202789:1001> click here (Firefox users may need to revert to Internet Explorer for this site)
<kuid:203465:10621> click here
<kuid:267178:145*> click here
<kuid:283523:22050/1/2> click here
<kuid:283523:xxxxxx> click here
<kuid:287284:1022 and :1095> click here
<Kuid:370528:content> click here and here and here and here (four downloads)
<kuid:378673:1000**> click here for a temporary link to two Asphalt textures.
<kuid:415152:2991> click here
<kuid:430331:201> click here
Finding your way around...
East Kentucky 3 is a complex route with many branches and I am indebted to Fred Dugger (fdugger) and Allen Jenkins (Backyard) for preparing two very different maps of the route. Both maps are .pdf files. Click the thumbs to download.
Fred's is a traditional map which allows you to quickly work out where you are and where you need to be.
Allen's is a detailed schematic of the route showing track diagrams for every yard and loadout.
Thanks to Mike Cyr (22Alpha), Mick O'Neil (Matruck), Alex Lowmaster (Jadebullet) and Allen Jenkins (Backyard) for their help in getting the route ready for release.
Thanks to George Fisher (gfisher), Ian Manion (Vulcan), Stan Pawlak (drstrach) and Stuart Thurston (Weevil) for modifying and releasing existing content for the route.
Thanks to Magandy, Mike10, Joseph Pav and Madeleine Usher for permission to modify/reskin existing content.
Thanks to Michael O'Neil (Matruck) and Stan Pawlak (drstrach) for creating new content for the route.
Thanks to Justin and Mike from Jointed Rail for a special surprise. See the EK3 Sessions page for details!
Very special thanks as always to Fred Dugger (fdugger) and Bill Styczinski (Slave_Driver) without whom it would all be a darned sight harder.
Download The Route and Sessions:
Download the route East Kentucky 3 v1.1 here. (20 Mb approx)
Click Here for EK3 Sessions
Known Issues and other comments:
Ground Textures. This is important: The route is fully textured, there is however an issue with TS2010 not properly recognising and downloading some ground textures. If you have obvious grey grid showing, download and install this cdp if you have not already done so. Skip any assets you already have installed.
Missing Bridges. You show no missing content, but there are dashed white lines where there should obviously be bridges? A very simple config fix will resolve this problem: Locate the assets <Kuid:46819:38129> and <Kuid:46819:38132> in Content Manager. Open for Edit (Ctrl+Shift+E). Double click config.txt. Locate and delete the line 'name', easiest way is to place the cursor at the beginning of the next line and backspace till 'name' is gone. Save and close config.txt. Close the Edit window. Commit the assets (Ctrl+M). Should be good to go...
<kuid:203465:10345> This asset is not used in the route but for some reason it appears in the dependencies list of any routes cloned from the original. "Delete Missing Assets" will fix it.
Camera template. Near the Red Star loader a camera guide sphere was inadvertently left on the route. It has no effect in Driver and is easily deleted in Surveyor.
Signals. The main line is signalled for two-way running on both tracks, but track Direction Markers keep the AI to Right-Hand-Running. However there is nothing to stop a Player Train from running 'wrong line' but beware of Mexican Standoffs, specially in the 'Endless Coal' session where there is a lot of AI traffic on the main line. In anticipation of light traffic the single-track branch lines have facing signals protecting most junctions. If standoffs become troubling, delete them. Traffic will move slower but won't come to a standstill.
Mile Posts. I based the miles on an incorrect web reference to the MP at Dent Junction. Changing the mileposts is easy but changing the signal names is hard! Bear in mind this is a freelance route based on the L&N - CSX EK Sub, and don't believe everything you read online!
North, South, East, and West. The same reference I got the incorrect Dent Junction mile post from also had the route as East - West. In truth it is officially North - South. Bear in mind this is a freelance route based on the L&N - CSX EK Sub, and don't believe everything you read online!
Beech Fork. Speaking of directional instability, East and West are reversed on Beech Fork Yard trackmarks. Oops.
Speed Boards. 20 and 30 mph too slow? In L&N days it was not possible to get from Hazard to Dent and back in a shift. The track was that bad. 10 or 15 mph would be closer to the truth.
Shove it! There is a small yard with a run-around track on the Davidson (or Davison) Spur which departs the main at Lothair, just East of Hazard. There is also a wye between the two branches of this spur. Some references suggest this is a correct arrangement in very early L&N days, but in CSX days the spur was worked as a shove all the way from Hazard, in other words locos at the rear of the train and an old caboose (shoving platform) on the leading end carrying a brakeman. Similarly the wye at Bulan on the Danger Fork Spur was used to reverse trains which were then shoved up to Arnold. Jenny Tipple on the Lott's Creek Branch is a shove from Hazard. Buckeye (near Jeff) has a run-around track, but again in reality it should be a shove from Jeff. Buckhorn (Danger Creek Branch) is probably a shove from Hazard, though as I have it trains would reverse in from Bulan Wye. In general only empties are shoved over any distance. Loads are always pulled - bear in mind this is a freelance route based on the L&N - CSX EK Sub, and don't believe everything you read online!
Shoving Platforms. Old cabooses (cabeese?) were converted to carry a brakeman whenever a move with the locos on the rear of the train crossed a public road at grade. As well as the moves mentioned above, several loadouts on the Carr's Fork Branch require reverse moves over public roads. There are caboose tracks at Hazard and Jeff if you want to replicate this rule.
Too many loadouts. There are about thirty mines/tipples/loaders on the route. Coal mines in the area opened and closed over the years as the price of coal rose and fell. I doubt if there was ever a time when all the loadouts were served by the railroad simultaneously. Bear in mind that many of the larger tipples cleaned and screened coal from quite distant mines, so loads in/loads out is quite appropriate.
TRS2009: EK3 will work in TS2009 SP4. You must have SP4 to get the 3.3 build number. You will have eight missing dependencies:
EK3 Sessions EK3 Screenies Return to Home page
© Andy Turnbull 2010