East Kentucky 3 - Screenshots 2
East Kentucky 3: Screenshots Page 2
Jeff Yard to Western Portals
Including Carrs Fork - Danger Fork - Jake's Spur Branches and Buckeye Branch
JEFF YARD Ky
The east end of the completely rebuilt Jeff Yard with the main line heading towards the depot in the foreground.
Jeff Yard's Eastern interlocking: Trainz spline track behaviour plus a yard ladder on a curve does not equate to a couple of hours pleasant track laying! However after about three weeks effort repeatedly relaying what must be about 30 variations on the theme I have arrived at a visually pleasing (though overly complex) arrangement. It took four slips - three doubles and a single - to get an arrangement that the AI liked for all possible paths through the junction complex. The double main line curves sharply out of the east end of the yard with the Carrs Fork Branch heading off straight ahead, This is complicated by the entry to Coal Ridge Fuel's 'Jeff Tipple' and the need for a double-ended caboose track accessible from all three yard tracks plus the Carr's Fork track - about half the loadouts on the Fork require shoving platforms for back-up moves. I also wanted a loco service track in the yard. The real Jeff never had one (Hazard is just 10 minutes down the line) but what the heck, I like small loco service areas. Anyone offended by it's inclusion will find that the 'Object Delete' key in Surveyor is easily mastered!! The various tracks in the screenshot show a Westbound arriving on the Main, a couple of Geeps standing on the refuel track and a switcher meandering down the track to Jeff Tipple on the far left. The tower operator has come out to wave the switcher thru the interlocking. A row of old cabeese can just be made out on the track between the switcher and the two Geeps. Carrs Fork is the shiny track line alongside the loco service spur. A comparison shot of the same area in EK2 is alongside.
A couple of different angle shots of the pic above showing the track arrangement and the loco service spur clinging to the side of the high embankment.
Refuelling area again - with improvements: old steam era water cranes replaced with hydrants and hoses; ATSF logo disguised on the fuel tank, which has also been sunk in the ground a bit more to represent a smaller tank; lights added; white safety line along the concrete slab...
Westbound passing Jeff yard.
CARR'S FORK BRANCH including Stacey and Montgomery Spurs
It could be anywhere, but this shot is at Kentucky Prince's Carr Fork #1 Tipple.
Carrs Fork #1 Loadout.
The small factory just east of Carrs Fork #1, totally rebuilt on EK3.
Westbound on Carrs Fork and entering Jeff yard.
The grade crossing just west of Defiance was one of my favourite screenshot spots on EK2 - it still is, whether coming or going.
Defiance KY, before and after.
Westbound near Defiance.
Overview of Defiance with westbound loads snaking past the depot.
Westbound passing Stoker Loadout en route from the Montgomery Creek Branch to Hazard.
Westbound Conrail again, just after passing Vicco Depot.
Stacey Branch train headed back to Hazard passing the end of the Montgomery Branch.
Speaking of the Stacey Branch, Conrail loads depart Simmon's Tipple.
Approaching Jeff on the Carrs Fork Branch.
A lone switcher drifts downgrade towards the Kodak Coal Company's loadout at Allock KY, right at the end of the Stacy Branch.
Stacey Branch shots.
Cab view from a Westbound leaving Vicco. The Montgomery Branch is trailing in from the left, with the lead for the Stoker prep plant running alongside.
Conrail power approaching Solo Tipple on the Montgomery Creek Spur....
... and backing onto the train after dropping a half dozen empties at Solo.
Westbound on the Montgomery Creek Branch.
Three shots at Emmon's Tipple right at the end of the Montgomery Branch.
Passing the small Solo truck dump loader a mile or so down the line from Emmon's.
Leased power on the Carr's Fork Branch.
The 1 mile long Buckeye Spur leaves the west end of Jeff Yard via a wye. A trio of CSX locos running light back from the loader take the east leg of the wye towards Jeff.
Passing the Buckeye Loadout (left) and right at the end of the spur (right). This is the first area where the Surveyor work was done in TS2010. Still not entirely convinced that everything about the latest version is good, but getting there....
Jeff Yard - Lothair including Davidson Spur
Two shots of the western end of Jeff Yard - Westbound (left) and Eastbound (right). These and all screenshots below are from TS2010.
Almost the same picture twice. Almost!
Along the river...
A smaller shot than I usually post, but that's just the way it cropped out. No point looking for this spot on your copy of EK2 because you won't find it! The Family Line locos are sitting at the Eastern end of Davidson spur, about a mile beyond the EK2 western portals.
A lost Norfolk Southern train heads westbound off EK2 (left) and onto the new part of the route to pass through Lothair KY (right).
GE heavies take empties onto the Davidson Spur at Lothair.
Leasers approach Hazard from the south on westbound empties....
... while a local freight departs eastbound.
Hazard Yard - version 852 (seems like!) Yard ladders on curves should be illegal!
More leased power at Hazard.
Eastbounds leaving Hazard.
A local freight skirts Hazard Yard on the old main before re-entering the main line at the eastern end of the yard.
Hazard Yard (finished at last!) viewed from the western end...
...the eastern end...
...and the middle!
Lott's Creek - Danger Fork - Jake's Spur
A pair of Geeps pick their way slowly down a rusting spur to drop a single flatcar while their loaded hoppers wait on the branch.
Along the line on Danger Fork.
Farther out along Jakes Spur
Buckhorn Tipple's flood loader on Danger Fork.
Grinding up the final 2% grade on Jakes Spur. In reality this is a reverse move from the wye at Bulan. A shoving platform should be on the leading end with the locos pushing from the back, but it's a better screenshot this way :-)
Power move on Jake's Spur.
Hazard to the Western Portals (almost done!)
East Kentucky Power's Hazard Steam Plant. A freelance inclusion to give an on-map destination for some of the coal hauled on the route. It is located just west of the Hazard tunnel.
Couldn't decide which one to post, so here are two shots from Combs Ky.
Sunfire Coal's twin floodloaders at Combs KY - this is the second last loader on the route: phew!
Loads ex-Combs Tipple crossing over to the Eastbound main.
Westbound near Combs
A couple more shots of the steam plant at Hazard.
Along the line.
Blue Diamond Coal's loader on the First Creek branch, the last loadout on the route before the western portals.
I think this is the most satisfying screenshot I have ever taken in Trainz, certainly it is the one I have anticipated most keenly! Exactly one year and two days after I started the EK2 -> EK3 revisions it shows the Western main line portals in place. There is a lot of tweaking to do but frankly this route was starting to get me down, but the 'grind' part of the job is over. Off to the testers in the next day or so....
Screenshots of Hazard Yard from the session 'Endless Coal' which will be released with the route on 24th December.
Something a bit different! The proportions look a bit odd because for legibility the various parts of the HUD have been copy pasted full-size onto a cropped screencap. Anyway, it's from the 'Endless Coal' session released with the route and a couple of things are worthy of note. Firstly the time is nearly four and a half hours into the session, and I swear I have not had to get the AI out of strife once apart from the one issue mentioned below! Second thing is the trip meter - 83 miles on a 30 mile route! The train was the first train spawned by the western portal at about 07.30. 'Edgar' and the AI took it on it's Portal schedule to Blair Fork Yard. I then used nothing but AI commands to run around the train, load at Beech Fork Tipple, run almost the entire length of the route back to EK Power and unload. I had to manually reversed the train a few feet to clear the switch, then the AI ran around flawlessly once again and took the train all the way back to the Eastern Portals. The train was on the route for almost 4 hours, never stopped moving apart from adverse signals, interacted with six or eight other trainz (including a three-way meet at Hazard yard) and the AI needed helped out with one simple move, and that only because some idiot forgot to place a trackmark to allow the AI to make that one small reverse move at the power station. Great stuff!
Speaking of 'Great Stuff' - there's absolutely nothing wrong with nice freeware!
Action at Dent running the session.
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© Andrew Turnbull 2009/10